Look how friendly and fun the worms are crawling in a race! They are in a hurry because a fresh demo of “Nesity” is waiting for them at the finish line. They know that in the new version the food tastes better, the grass is greener, and the girls are much more beautiful than in the previous one:
Join us discreetly! Now you can:
Download “Insatiable” 3.4a (~60 Mb)
ATTENTION! This alpha release places increased demands on worm control skills at later levels. A rare bird will fly to the middle of the Dnieper. I pass the seventh, penultimate level on my own only on the fifth or sixth attempt.
I didn’t do this on purpose. The fact is that a couple of weeks ago I thoroughly dug into the brains of worms, laid everything out neatly there: it became logical, simple and understandable. One problem – the poor guys have forgotten how to make sharp turns. I riveted eight levels of the demo focusing on lobotomized worms. Three days ago I noticed that they were stupid in speed races and corrected the problem in their behavior. The worms suddenly became more dangerous and faster, fucking ruining my entire calculation for little girls. Frantic attempts to correct the balance did not lead to anything. I show it as it is, sorry if something is wrong.
If you played alpha 3.3a, then you cannot help but notice that:
1. In addition to the feeders, lamps and interactive screens have been redrawn. Added a foreground with parallax, on which a ramp with lights and humidifiers is located.
2. Fixed a bunch of https://casinogogo.co.uk/mobile-app/ nasty bugs, in particular the game crashing when folded into the taskbar, when resizing the window during the loading screen, unauthorized switching of the music volume when going to the menu, etc.d. etc.n.
3. Game characters have become more attentive to beginners, and animated tips have been brought to the training center about what to press, what to pull, and what to move around the table.
4. When eating food, the worm produces adrenaline, and can inject its blood in horse doses at the request of the player. The injection of adrenaline increases the reaction speed of the worm (time slows down). The readiness of the next dose can be assessed by the scale in the upper left part of the screen, as well as by the well-fed hiccups of the worm.
5. At one of the levels, worms can lay eggs. When the baby worm hatches, the player takes control of it. The degree of egg readiness is displayed on the corresponding indicator:
6. One of the levels is dedicated exclusively to speed racing of green worms. The player’s goal is to come at least second, and even for this place he will have to fight. No betting available.
7. Worm control has been redesigned once again. It wasn’t possible to fit in four arrows, I had to use the spacebar to release adrenaline.
8. Controlling the worm from the keyboard is completely duplicated on the mouse. In windowed mode, the mouse cursor is hidden and held inside the window for ease of control. If this cursor behavior is unacceptable for you, you can disable it in the settings.
9. Worms honestly swallow everything that falls into their mouths, twitch their jaws in death convulsions, do not cough, which is what they wish for you.
10. Light. He’s no longer wimpy! Now the spots of light honestly multiplicatively burn out the situation, which makes the soul feel light and clear.
11. There are a lot of graphical bells and whistles, and they eat up quite a lot of resources. Heavy decorative features (lower level, parallax foreground, dynamic light, etc.).n.) can be enabled/disabled in settings.
Feedback requests
I will be glad to see any activity around my project, but there are several issues that particularly interest me:
1. What do you think of the game’s visuals??
2. What can you say about the music and sound effects??
3. Did you manage to complete the demo, which levels were most memorable, what were the problems??
4. Have you used the sharp turns function when controlling the worm?? And the adrenaline rush?
5. Which control did you choose, keyboard or mouse??
6. How long did it take to play??
7. Have you read the character dialogues between levels?? Speed up dialogues by pressing buttons? Skip entirely on Esc?
8. What about performance?? Did you have to turn off optional visual effects??
9. What is your general impression of the game??
Support the project
Please sign up wherever you can. It’s so empty and lonely there now..
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